tips

THINGS FOUND IN THE GAME
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SHIFT is used to pick up a stuff

Sword......... Your only friend here in this creepy dungeon. There are no other weapons available.
First appearance: Only Level 1.
Found in: Many other levels
Classification: Best friend, life-saver

Healing Potion........ Heals your life by one bullet. Looks like a gourd.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Friendly

Evil Potion........ Eats one life bar if drank. To differentiate between a Healing Potion and a Evil Potion,
look at the bubbles. Healing Potions have RED bubbles, while Evil Potions have BLUE.
For all of you who still play this game on black-and-white monitors, you're going to have
to guess. There is a slight difference in bubbles, but I'm not sure which one is which.
First appearance: Level 2
Found in: Level 2, Level 8
Classification: Evil stuff

Life Extension Potion....... Extends your life by one bullet, while healing any other injuries. Comes in a vase
instead of a gourd-shaped goblet.
First appearance: Level 2
Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11.
Classification: Friendly

Reversal Potion....... Turns the whole screen upside down. Controls remain the same, it's only the point of view
that changes. Also comes in a vase like a Life Extension Potion. To differentiate between
these, again, look at the bubbles. LEPs have RED bubbles, and other potions in vases have GREEN.
To set the screen back, you have to find and drink another Reversal Potion.
First appearance: Level 9
Found in: Level 9
Classification: Joke

Landing Buffer Potion....... Will buffer your landing when taken. A strange song will linger about, and when you jump,
you will float down to the ground, in which case you can jump down from a ridiculous
height and survive. The song lasts as long as the effect, so if the song disappears,
the buffering does too, and you'll plummet to the ground like a rock.
First appearance: Level 7
Found in: Level 7
Classification: Required to finish the level. Well, not really, but it saves you
one life bullet!


Gate-opening switch........... Used to open a gate barring an area.Just step on 'em and they'll work. As for the level door, to enter,
press hop while in front of it - provided the door is open, of course.The gate will remain open
for a certain period of
time before closing. Once the time finishes, the gate will start to close, bit by bit.
The gate will remain open as long as the switch is continuously held.
(i.e. you make a slab drop on it, kill a guard on it)
First appearance: Level 1
Found in: Throughout the entire game
Classification: Switch

Gate-closing switch........... A trap used to shut a gate down before its time expires. The gate shuts down instantly
with a THWACK! You may get trapped, but this device mainly wastes time, as the gate
you have opened suddenly closes, and you have to press the gate-opening switch again.
This device cannot work if it is held down. If the trap is held down, by something,
and when you open the gate, nothing happens, so the gate can no longer close instantly.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Trap

Level switch........ The switch which opens the door to the next level. Often put in awkward and hard-to-reach
places, you normally have to get past some obstacles to hit the switch. Once activated, the
door will remain open, waiting for you to step in.
First appearance: Level 1
Found in: Every level has one of these
Classification: Switch

Loose slabs......... These slabs can be anywhere. They could be below you or above you. The only way to tell the
difference between a loose slab and a firm one is by hopping (UP button). Hop and all loose slabs
will shake, giving them away. You can run across loose slabs, but remain idle for too long and
you fall down with the slab.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Cheap materials

Pits........... Ah, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly deep,
and falling into them forces you to restart the level.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Palace design errors

Spikes......... These spikes have sensors that seem pretty advanced for ancient Persia. They react instantly to any
life form within its sensor range. If you fall on one of these, you can join Barnum & Bailey's Circus
as "The Amazing Human Pincushion". You'll normally find these at the bottom of ledges or pits,
waiting for any foolish being to fall, but are sometimes placed along the floor. To get across these,
take step by step, or if you think you can, run and jump over them. If you try to run straight,
Prince will trip and PSSIOK! - Ouch. You can do short runs across ground-level spikes,
but you can never run directly across them.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Evil stuff

Cutters........ Interesting. A pair of evil-looking blades that snap shut and open again at intervals.
If you have bad timing, step in one of these and... Well, let's just say all the king's horses
and all the king's men (not to mention surgeons) couldn't put Prince together again.
The intervals are slower when there is a guard around and become slightly faster when the guard dies.
First appearance: Level 3
Found in: Level 3, Level 4, Level 5, Level 7, Level 8, Level 9
Classification: Evil stuff



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